Friday, 16 August 2013

Buildings - Final Designs.

I decided on keeping the buildings fairly simple as in the heat of war, there isn't time to construct many different large structures.

Also, as the designs are to transpose over to a board game, I wanted to keep the assets as simple as possible.



These assets are simple and easy to convert into both 3D pieces for both the 3D game and the board game.  They're also distinct and different so the player can tell them apart.

The client is also happy with the look and feel.


Sunday, 13 January 2013

Asset Design - Fowards Base/HQ and General buildings


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Interesting link for extra reference on lots of building:

http://www.cncden.com/gen_usa_structures.shtml

Asset Design - Supply drop and beacons

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Asset Design - Intelligence Centre


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Scout posts -


Asset Design - Explosives Factory

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Asset Design - Armoury


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Asset Design - Medical Tent


 

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Crude tents, small, 'makeshift' pegged into the ground.
 
 
Upgrades can create larger clusters with added larger sections of tents.
 
 
Old fashioned square tents, made of canvas, khaki in colour.
 
Could explore slightly rounder shapes to give it more of a futureistic look.
 
 
Tunnels look more futuristic.

Although it has no discernible markings, this tent was used for staff.
Decorated and marked off the edges of the tents with stones.
Expected to pick up and go at any time.

 
Added details could include flags and sandbags.
 
 

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