Over all I managed to complete a lot of good design and artwork.
The main problem/failiure I encountered feel was:
I created an Artbook which I printed via Lulu.com. In the end, all 3 prints I ordered had things wrong with them, and when I checked the document, and other documents saved in the same way with similar content, the prints came out just fine.
As I wanted to present an Artbook to sell, I instead created an iBook via the iBook creator on a Mac. This software allows me to publish the book via the iBooks store and play it on an IPAD2 or better.
The iBook, I feel, actually feels a lot better, and looks a lot better, than the original book design. So I managed to turn the Artbook into a success!
Things which changed:
I decided not to create 3D model pieces for the board game, but counters instead, as it is a prototype. I didn't model any 3D for them as I also wanted to apply my time to working on Artwork, as this is my main strength, and to touch up the design work.
Sucesses:
I feel I raised my game with my artwork. I'm not able to create industry standard work in a variety of styles and in a decent amount of time.
I also feel that the two games I created are interesting products as they have a unique sort of hybrid-genre. My client is pleased with the results.
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