I decided on keeping the buildings fairly simple as in the heat of war, there isn't time to construct many different large structures.
Also, as the designs are to transpose over to a board game, I wanted to keep the assets as simple as possible.
These assets are simple and easy to convert into both 3D pieces for both the 3D game and the board game. They're also distinct and different so the player can tell them apart.
The client is also happy with the look and feel.
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