Outlining the properties for each of the unit types (enemy and player) is very important in order for proper balancing to work.
I outlined Unit type, the cost to make each of them, the attack, attack speed, defence, max shield of each unit at 4 levels and the damage type.
I also did the same for 7 different types of enemy.
These statistics now need testing to check the balancing in play.
The following charts are for the Player Units and then the One Bakkar Units.
Unit Faction | Unit | Cost | Attack (L2/3/4) | ATK Spd/Sec | Def (L2/3/4) | Max SHD (L2/3/4) | Damage Type |
109th | Fealoke | N/A | 4 (6/8/10) | 1 (1/1/2) | 12 (13/14/15) | 5 (5/6/7) | M/H |
Maddox | N/A | 3 (5/7/9) | 1 (1/1/2) | 12 (13/14/15) | 5 (5/6/7) | H | |
Soldier L1 | 20 | 2 | 1 | 9 | 4 | H | |
Soldier L2 | 35 | 3 | 2 | 10 | 5 | H/L | |
Soldier L3 | 50 | 4 | 3 | 12 | 6 | H/L | |
23rd | Vortex | N/A | 4 (6/8/10) | 1 (1/1/2) | 15 (16/17/18) | 6 (6/7/8) | H |
Soldier L1 | 20 | 2 | 2 | 13 | 6 | H | |
Soldier L2 | 35 | 3 | 3 | 14 | 6 | H/L | |
Soldier L3 | 50 | 4 | 3 | 15 | 7 | H/L | |
205th | Jin | N/A | 3 (5/7/9) | 1 (1/1/2) | 12 (13/14/15) | 5 (5/6/7) | H |
Isolde | N/A | 2 (4/6/8) | 1 (1/1/2) | 12 (13/14/15) | 5 (5/6/7) | H | |
Soldier L1 | 20 | 2 | 1 | 9 | 5 | H | |
Soldier L2 | 35 | 3 | 1 | 10 | 5 | H/L | |
Soldier L3 | 50 | 4 | 2 | 11 | 6 | H/L | |
98th | Sparek | N/A | 4 (6/8/10) | 1 (1/1/2) | 15 (16/17/18) | 6 (6/7/8) | H |
Clara | N/A | 4 (6/8/10) | 1 (1/1/2) | 15 (16/17/18) | 6 (6/7/8) | M | |
Soldier L1 | 20 | 3 | 1 | 13 | 6 | H | |
Soldier L2 | 35 | 4 | 2 | 14 | 6 | H/L | |
Soldier L3 | 50 | 5 | 2 | 15 | 7 | H/L | |
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