Monday, 22 October 2012

Silhouette Design - Games Environment and Assets

Original Article

Humans read shapes and silhouettes in order to identify objects.

Silhouette designs create items and buffer environments which are:
  • Strong Shapes wise
  • Memorable
  • Recognizable
  • Quick to read from a distance
  •  Stand out
  • Appealing
  • Original

"How to Design Your Environments with Strong Silhouette?
The beginning of silhouette design should be very loose.
Think of abstract shapes. Strong shapes. Grouping of masses.
Pay attention to quick reads. Major to minor shapes."

"Iterate and push your designs. You can simply fill in an object or a building with black and duplicate it dozens of times. From there begin to push each silhouette to various areas in design. Spend few minutes on each and move on the second one. Push it in a different direction then the previous one. "

"Focus on the silhouette and its shape. Do not add any details into the silhouette. Let your imagination fill in the rest of the design for the interior of the silhouette. Once you have a strong and appealing silhouette, you can begin to add interior detail and explore its design further."

                                                                   

6 Steps to Silhouette Environment Design:
  • Additive and Subtractive (painting and erasing)
  • Transform (flip horizontal/vertical)
  • Transform (perspective, distor, warp etc)
  • Liquify Tool Filter
  • Combining Techniques
  • Copy/Paste Overlap

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