Sunday, 13 January 2013

Asset Design - Fowards Base/HQ and General buildings


Reference:




Interesting link for extra reference on lots of building:

http://www.cncden.com/gen_usa_structures.shtml

Asset Design - Supply drop and beacons

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Asset Design - Intelligence Centre


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Scout posts -


Asset Design - Explosives Factory

Reference:




Asset Design - Armoury


References:

 

 

Asset Design - Medical Tent


 

Reference Images:

 
Crude tents, small, 'makeshift' pegged into the ground.
 
 
Upgrades can create larger clusters with added larger sections of tents.
 
 
Old fashioned square tents, made of canvas, khaki in colour.
 
Could explore slightly rounder shapes to give it more of a futureistic look.
 
 
Tunnels look more futuristic.

Although it has no discernible markings, this tent was used for staff.
Decorated and marked off the edges of the tents with stones.
Expected to pick up and go at any time.

 
Added details could include flags and sandbags.
 
 

Thumbnails:

Asset Design - Sniper Nests



Reference

 

 

"In the Pacific theatre the Japanese used trees for their snipers. They'd climb a tree and snipe from there.An expansion of that would be great. Maybe a small platform and an easy exit like a zipline for the development.

A collection of trees for the building unit, the sniper takes up on of these trees. Although you don't see the sniper he's there and only dies if all the trees are destroyed."



Friday, 11 January 2013

Asset Designs - Walls

Reference

After discussion with the client the following pictures were established as points of reference for ideas which the client may like for different types of cover.


Upgrades







The idea also came about for an energy shield. I will explore this later as an upgrade potentially.

From these a sheet of thumbnails were created:



For this first sheet of thumbnails I gathered feedback from the client.

3 - He immediately likes the look as it is very trench like. Wants to see it worked up with Moss and a wet look too it.

6 - Looks like the side of a bunker.

2 - Very good for light cover.

4 - Looks like a subway tunnel - perhaps could use it as lidded cover.

5 - Likes this for heavy cover.


Damage

Damage stages were also discussed. 3 stages of damage would probably be best to echo Age of Empires and Warcraft 3.


Age of Empires 2: Stages of decay in a wall.